![]() ![]() ![]() I don't know whether this simulation is correct. According to Duelund's papers, I'd have expected a sharp rise followed by a slow and steady decline. Simulated off-axis is smooth, as a 3-way should be.Īnd finally - the impulse response. Two RS-180s in parallel are never going to win any Best Friends award from an 8 Ohm rated amplifier, but other than that, the curves are benign enough. So, how did it all work out? Pretty good, I believe. Or so I think, since I managed to get it built with recycled components. Finally, the tweeter is a standard 2nd order with a parallel filter, which eliminates the Fs resonance impedance hump The values were tweaked a bit because I felt the speakers were a bit too forward (considering my hardwood floors), so I added a bit more BSC. #SYNKRON TUTORIAL SERIES#The midrange is a bit more complex, but still it keeps the elegant simplicity of Zaph's original design except for a huge (105 uF!) series filter, which helps tame a midrange peak which, I suspect, is diffraction from the enclosure (and since I was going for perfection, and had a couple of spare caps, I went for it). The woofer has a second order filter and an RC shunt to shape the response a bit in the upper end. #SYNKRON TUTORIAL FREE#I hope you enjoyed the post! Please feel free to share your thoughts and give constructuctive feedback.The crossover schematic is pretty simple. To conclude, this deck is extremely fun and might even be competitive to some extent, as it is possible to have something on the field like this on your 2nd/3rd turn: You don't want to end up summoning your Black Stone and realizing you can't Special Summon a Red-Eyes, leaving you wide open. Keep in mind that you can only use one effect of The Black Stone of Legend per turn, and only once that turn. The Spell protects your Dragon from the Grave after all. When Felgrand brings back a Dragon in the BP, you can Normal Summon Darkness Metal, and use its effect to Special Summon Felgrand back again for another banish.ĭon't be afraid to use Dragon Ravine to dump a Return of the Dragon Lords in the Grave if you manage to summon a Red Dragon Archfiend early in the game. If you have Felgrand on the Field and Darkness Metal in your hand, then save your Normal Summon for MP2. Keeping these two together on the Field protects you from cards like Raigeki and Dark Hole, because if your opponent is stupid enough to use them, Arkbrave's effect allows you to Special Summon Felgrand back from the Grave, which in turn allows you to banish an opponents monster EITHER from his/her Field or GY. ![]() Then use Felgrand to Special Summon Arkbrave. Next turn, you are all set.ĭump Arkbrave in the GY to Special Summon Felgrand. Choose a Black Stone, and use its effect to add it to your hand by returning the Red-Eyes BF Dragon you just milled to the deck. Once in the Grave, it is treated as a Normal Monster, so Dragon Shrine allows you to mill another Dragon. If you have a Red Resonator but no Black Stone, use Dragon Shrine to mill a Red-Eyes Black Flare Dragon. Stall your opponent by using either Dragon Ravine or Dragon Shrine to mill out an Arkbrave and a Dragon of choice (I usually choose Felgrand). Your ideal hand includes at least a Red Resonator and a The Black Stone of Legend. We can only run 2 Dragon Ravines, so we really have to run 2 Terraforming. ![]() Not only protects you from Staples, it also allows you to discard a Dragon for easier summoning from the Grave. Moreover, we don't run any Level 4's, which in my experience is most often selected, and it helps you set up your GY. It also allows you to bring a Red-Eyes back from the Grave, which can help in more combo plays.īefore we get into specific plays, I wanted to dig a little bit into some of the Spell Card choices:Īlmost all cards in your deck can be Normal Summoned or Set (except Dark Armed Dragon). You would be surprised how often in the current Meta an effect is activated by your opponent, and Red-Eyes Flare Metal Dragon burns a wooping 500 LP for each time it happens. ![]()
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